World War Two Simulated
Digital Games and Reconfigurations of the Past
This book examines how World War Two is simulated through serious computer games, such as first-person shooters, flight and tank simulators, and grand strategy games. It argues that a particular dynamic emerges in these simgames’, especially when curious players begin to look beyond gameplay for how to understand the past. This points them toward a wide range of simtexts’anything from game manuals or online resources such as YouTube, to published material in the popular sphere or even monographs by professional historians. This is important because major events like World War Two continue to feature in a wide range of game genres, and this engagement demonstrates how we are learning about the past outside of traditional mechanisms such as classrooms, teachers or textbooks. .eText ISBN: 9781804130612